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Minecraft How To Make Redstone Comparator

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A redstone comparator is a redstone component used to maintain, compare, or decrease betoken strength, or to measure certain block states (primarily the fullness of containers).

Obtaining [ ]

Natural generation [ ]

Redstone comparators generate in ancient cities.

Breaking [ ]

A redstone comparator can be broken instantly with any tool, or by paw, and drops itself as an item.

Block Redstone Comparator
Hardness 0
Breaking time (secs)
Default 0.05

A redstone comparator is removed and dropped as an particular if:

  • its attachment cake is moved, removed, or destroyed;
  • water flows into its space;‌[ Coffee Edition only ]
  • a piston tries to button it or moves a cake into its infinite.

If lava flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.

Crafting [ ]

Ingredients Crafting recipe
Redstone Torch +
Under Quartz +
Stone

Usage [ ]

A redstone comparator tin be placed on the top of whatsoever opaque cake with a solid full-height top surface (including upside-down slabs and upside-downward stairs). In Bedrock Edition, a comparator tin can also exist placed on walls and fences. For more than information about placement on transparent blocks, see Opacity/Placement.

The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The dorsum torches plow on when the comparator's output is greater than zero (the arrow on tiptop also turns red). The front torch has ii states that tin be toggled past using the comparator:

  • Downward and unpowered (indicating the comparator is in "comparison way")
  • Up and powered (indicating the comparator is in "subtraction fashion")

The redstone comparator can take a signal force input from its rear besides as from both sides. Side inputs are accepted merely from redstone dust, block of redstone, redstone repeaters, other comparators, and observers in specific scenarios. The redstone comparator'southward front is its output.

Information technology takes i redstone tick (2 game ticks, or 0.1 seconds barring lag) for signals to motility through a redstone comparator, either from the rear or from the sides. This applies to irresolute signal strengths as well as only to turning on and off.

Redstone comparators check their power country earlier their scheduled ticks update. This results in redstone comparators non usually responding to i-tick fluctuations of power or bespeak strength — for example, a 1-clock input is treated as always off from the side, and always on from the rear. This happens because the bespeak changes dorsum to its original state before the redstone comparator checks its input states. Even so, certain setups such as powering any input with two split up observer pulses at the aforementioned time will cause a redstone comparator to respond to 2 gametick pulses.

The redstone comparator has 4 functions: maintain betoken strength, compare signal strength, subtract signal strength, and measure sure block states (primarily the fullness of containers).

Maintain betoken strength [ ]

A redstone comparator with no powered sides outputs the same point strength as its rear input.

Compare signal force [ ]

Comparators in comparison way.

A redstone comparator in comparison mode (front end torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same point strength as its rear input.

The formula for calculating the output signal forcefulness is as follows:

output = rear × [ left rear AND right rear ]

Subtract indicate strength [ ]

The greatest of the side inputs A and C is subtracted from the rear input B, outputting one. If either A or C were greater than B, it would output 0.

A redstone comparator in subtraction mode (forepart torch up and powered) subtracts the betoken strength of the college side input from the signal forcefulness of the rear input.

output = max( rear − max( left, right ), 0)

For example: if the betoken strength is half-dozen at the left input, seven at the right input and 4 at the rear, the output signal has a strength of max(4 − max(6, 7), 0) = max(4−seven, 0) = max(−3, 0) = 0.

If the signal strength is 9 at the rear, 2 at the correct input and 5 at the left input, the output signal has a force of max(9 − max(2, 5), 0) = max(ix−5, 0) = 4.

Measure block state [ ]

A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque cake.

A redstone comparator treats sure blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured cake by an opaque block. Even so, in Java Edition, if the opaque block is powered to bespeak strength 15, then the comparator outputs xv no thing the fullness of the container.[ane]

Fullness of containers [ ]

Minimum Items for Container Point Force
Containers







Total Slots 3 5 nine 27 54 1
Power Level Number of Items Music Disc
0 0 0 0 0 0 No disc
i one 1 1 i 1 "xiii"
ii 14 23 42 1s 60 3s 55 "cat"
three 28 46 1s 19 3s 55 7s 46 "blocks"
4 42 1s 5 1s threescore 5s 51 11s 37 "chirp"
v 55 1s 28 2s 37 7s 46 15s 28 "far"
6 1s 5 1s 51 3s xiv 9s 42 19s 19 "mall"
7 1s nineteen 2s 10 3s 55 11s 37 23s 10 "mellohi"
8 1s 32 2s 32 4s 32 13s 32 27s "stal"
nine 1s 46 2s 55 5s 10 15s 28 30s 55 "strad"
10 1s 60 3s 14 5s 51 17s 23 34s 46 "ward"
11 2s 10 3s 37 6s 28 19s 19 38s 37 "11"
12 2s 23 3s lx 7s five 21s xiv 42s 28 "wait"
13 2s 37 4s nineteen 7s 46 23s 10 46s 19 "Pigstep"
fourteen 2s 51 4s 42 8s 23 25s 5 50s ten "Otherside"
xv 3s 5s 9s 27s 54s "5"

A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for total, etc.) The table on the right is described more in detail, later on in this section.

Containers that can be measured by a comparator include:

  • Furnace
  • Smash Furnace
  • Smoker
  • Brewing Stand
  • Hopper
  • Minecart with Hopper on pinnacle of a detector runway
  • Dispenser
  • Dropper
  • Chest
  • Trapped Breast
  • Minecart with Breast on top of a detector rail
  • Barrel
  • Large chest
  • Large trapped chest
  • Shulker Box (any color)

Generally speaking, the comparator output signal force represents the average fullness of the slots, based on how many of that detail form a full stack (64, 16, or 1 for non-stackable items).

The Minimum Items for Container Bespeak Strength table (right) shows the minimum total-stack-equivalent (FSE) to produce different signal strengths from common containers. A full-stack-equivalent quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 'south' is a constant 64, with the additional amount needed following after.

One may also consider the terms: cumulative-weight or weighted-sum instead of full-stack-equivalent .

Items that stack to a max of 16 (snowballs, signs, ender pearls, etc.), contribute +iv to the total-stack-equivalent for each unity (count of i item). Similarly, items that stack to 1 (minecart, boat, etc.) contribute +64, and items that stack to 64 contribute +i.

Case ane: three ender pearls will contribute a iii x 4 = 12 full-stack-equivalent.

Example 2: 16 ender pearls and threescore redstone grit contributes a 16x4 + 60x1 = 124 total-stack-equivalent.

Example 3: 1 minecart and 60 redstone grit contributes a 1x64 + 60x1 = 124 total-stack-equivalent.

Case 4: To produce a bespeak strength of x from a hopper, one requires a full-stack-equivalent of at least 3s + 14 = 206 just strictly less than than 3s + 37 = 229. This can exist done with iii minecarts, and 14 dirt.

When a comparator measures a large breast or big trapped chest, it measures the entire large chest (54 slots), non just the half directly behind the comparator. A breast or trapped chest that cannot be opened (either because it has an opaque block, ocelot, or cat above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.

Calculating signal forcefulness from items
When a container is empty, the output is off.
When information technology is non empty, the output betoken strength is calculated equally follows:
signal strength = flooring(1 + (( sum of all slots' fullnesses ) / ( number of slots in container )) × fourteen)
fullness of a slot = number of items in slot / max stack size for this type of detail
Example: 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 full-stack-equivalent. This produces an output with a indicate strength of 8:

one + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8

Computing items from betoken forcefulness
It can exist useful in redstone circuits to utilise containers with comparators to create signals of a specific forcefulness. The number of items required in a container to produce a signal of desired strength is calculated as follows:
items required = max( desired indicate strength , roundup(( full slots in container × 64 / 14) × (desired signal strength − one)))
Example: To use a furnace (which has 3 slots) to create a force 9 point, players need 110 items:

max(9, (3×64/xiv) × (9−1)) = 109.714, rounded upwardly is 110

Miscellaneous [ ]

Comparators used to measure containers.

Some non-container blocks can also be measured past a redstone comparator:

Beehive and Bee nest
A hive or nest outputs a bespeak strength equal to the amount of love in the hive/nest.
Block
A block outputs a bespeak strength relative to the amount of block remaining. Each slice is worth ii signal strength, with 7 total slices, for an output of fourteen for a total block.

Cauldron bespeak strength

Cauldron
A cauldron outputs different bespeak strengths depending on how much water or powdered snowfall is within. From completely empty to completely full, the output values are 0, one, 2, and iii. If lava is inside, the force is always three.

Composter signal force

Composter
A composter outputs different point strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, three, 4, 5, 6, 7 and 8.
Command Cake
A command cake stores the "success count" of the last command executed, which represents the number of times the most recently used control of this command block succeeded. A "success" is divers by the control'southward success conditions: if a red error message is returned in the chat, the command was not successful.
Most commands can succeed in one case per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times information technology succeeded (maximum 15 when sent to redstone grit, but in the lawmaking it is able to become upwards to the 32-bit integer limit, and can be used in contraptions with no redstone grit with those values).
A command cake continues to store the success count of the last command executed until it executes its command over again, thus the comparator continues to output the same betoken forcefulness fifty-fifty later on the control cake is no longer existence activated (it doesn't plough off when the indicate to the command block turns off).
Stop Portal Frame
An end portal frame outputs a total bespeak of 15 if it contains an centre of ender and zero otherwise.

A comparator can measure the presence and rotation of an item frame's contents.

Item Frame
A comparator can measure the state of an detail frame's contents. An detail frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: one at initial placement, plus 1 for each 45° of rotation for a maximum of 8.
For an item frame that holds a map, a unit of rotation is xc° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes ii full rotations to bike through all comparator outputs, and each orientation of the map corresponds to ii output levels that differ by 4.
The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the particular frame cannot exist submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a point as well.‌[ Coffee Edition only ]
Jukebox
A jukebox outputs a bespeak strength indicating which music disc is currently playing. Come across the Minimum Items for Container Betoken Strength table above.
Lectern
A lectern outputs a signal force that depends on what page the thespian is currently on (e.one thousand. a book with 15 pages powers 1 redstone level per folio, or i with 5 pages emits three signal strength per page).
Respawn Anchor
A respawn ballast outputs a signal strength of 0, 3, 7, eleven, or 15, depending on the "charged" value.
Sculk Sensor
A sculk sensor outputs a signal strength depending on the type of vibration that is detected.

Sounds [ ]

Generic [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.forest.interruption subtitles.block.generic.break 1.0 0.eight xvi
None [sound 1] Blocks Falling on the cake with fall damage block.wood.fall None [audio 1] 0.v 0.75 16
Block breaking Blocks While the cake is in the process of being cleaved block.wood.hit subtitles.cake.generic.hitting 0.25 0.5 16
Block placed Blocks When the block is placed block.wood.place subtitles.cake.generic.place ane.0 0.8 16
Footsteps Blocks Walking on the block block.wood.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. a b MC-177082

Bedrock Edition:

Audio Subtitles Source Description Resource location Translation key Book Pitch Attenuation
distance
? ? Blocks Once the cake has cleaved dig.wood ? 1.0 0.viii ?
? ? Blocks Falling on the block with fall damage fall.forest ? 0.4 i.0 ?
? ? Blocks While the block is in the process of being broken hit.woods ? 0.23 0.5 ?
? ? Blocks Jumping from the block jump.wood ? 0.12 1.0 ?
? ? Blocks Falling on the block without fall damage land.forest ? 0.18 1.0 ?
? ? Blocks Walking on the block pace.forest ? 0.3 i.0 ?
? ? Blocks When the block is placed use.forest ? 1.0 0.8 ?

Unique [ ]

Coffee Edition:

Sound Subtitles Source Description Resource location Translation fundamental Volume Pitch Attenuation
distance
Comparator clicks Blocks Sound played when switching between comparison and subtraction modes cake.comparator.click subtitles.block.comparator.click 0.25 ? 16

Data values [ ]

ID [ ]

Java Edition:

Proper name Identifier Class Translation central
Redstone Comparator comparator Block & Detail block.minecraft.comparator
Name Identifier
Cake entity comparator

Bedrock Edition:

Redstone Comparator Identifier Numeric ID Form Item ID[i 1] Translation primal
Unpowered cake unpowered_comparator 149 Block & Ungiveable Item[i two] Identical[i three]
Powered cake powered_comparator 150 Block & Ungiveable Detail[i two] Identical[i iii]
Detail comparator 522 Item item.comparator.name
  1. ID of block'south direct item course, which is used in savegame files and addons.
  2. a b Unavailable with /give control
  3. a b The block's direct item form has the same id with the block.
Proper name Savegame ID
Cake entity Comparator

Block states [ ]

Java Edition:

Name Default value Allowed values Description
facing north east
north
south
west
The direction from the output side to the input side of the comparator,
or the opposite from the direction the actor faces while placing the comparator.
mode compare compare
subtract
Specifies the current mode of the redstone comparator.
powered false simulated
true
True if the redstone comparator is being powered.

Boulder Edition:

Proper noun Metadata Bits Default value Immune values Values for
Metadata $.25
Description
direction 0x1
0x2
0 0
1
2
3
0
1
2
3
The direction the repeater directs power.

The direction the role player faces while placing the repeater.

  • 0: Facing northward.
  • 1: Facing eastward.
  • 2: Facing south.
  • 3: Facing west.
output_lit_bit 0x8 false false
truthful
0
i
True if the redstone comparator is beingness powered.
output_subtract_bit 0x4 fake false
true
0
1
Specifies the current style of the redstone comparator.

Block data [ ]

A redstone comparator has a cake entity associated with it that holds additional information almost the block.

Coffee Edition:

  • Cake entity information
    •  OutputSignal: Represents the strength of the analog signal output of this redstone comparator.


Bedrock Edition:

See Bedrock Edition level format/Cake entity format.

Video [ ]

History [ ]

This section is missing information about Did MC-50242 as well affect comparators?.

Please expand the section to include this information. Further details may be on the talk page.

For a more in-depth breakdown of changes to repeater textures and models, including a prepare of renders for each country combination, run into /Asset history

Java Edition
November 24, 2012 Jeb stated that at that place may exist a "capacitor" in Minecraft.
Dec 27, 2012 Dinnerbone released pictures of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternating inputs.
Jan 2, 2013 Dinnerbone released i more picture of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main block.
ane.five 13w01a Redstone Comparator (S) JE1.png Powered Redstone Comparator (S) JE1.png Subtracting Redstone Comparator (S) JE1.png Powered Subtracting Redstone Comparator (S) JE1.png Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
Redstone comparators have 0 delay. At this signal, cake ID 149 was used for unpowered comparators, and cake ID 150 for powered comparators.
13w01b A delay of ane game tick (12 redstone tick) has at present been added to redstone comparators to fix bugs.
The ability to measure containers to redstone comparators has now been added.
13w02a Redstone Comparator (S) JE2.png Powered Redstone Comparator (S) JE2.png Subtracting Redstone Comparator (S) JE2.png Powered Subtracting Redstone Comparator (S) JE2.png The appearance of redstone comparators has at present been inverse - the meridian texture has changed to show quartz in the middle and the sides at present use the smooth stone texture rather than the polish rock slab side texture.
The algorithm for measuring containers has now been inverse so that redstone comparators output a signal with as few as ane item in the container.
13w02b Redstone comparators now care for large chests equally a single container.
13w03a Redstone comparators now output success count of command blocks.
Redstone comparators at present measure container minecarts on detector rails.
13w04a Redstone comparators now measure jukeboxes.
13w05a Redstone comparators no longer cause abiding block updates. The delay has now been fabricated consequent, and side input no longer causes a pulse output.
Block 150 (later powered_comparator) is no longer used; powered state is now represented past the 8s bit on cake 149 (later unpowered_comparator).
13w05b Redstone comparator filibuster has now been inverse from 1 game tick (1/2 redstone tick) to ii game ticks (one redstone tick).
13w09c The redstone signal strength from a redstone comparator adjacent to a brewing stand up with 3 h2o bottles in it is now the aforementioned as one with 3 h2o bottles and 1 ingredient in it.
one.six.1 13w18a Redstone comparators now measure cauldrons and stop portal frames.
i.8 14w04a Redstone comparators now measure out particular frames.
14w10a The torches nether redstone comparators have at present been shortened, which has inverse the underside appearance from Redstone Comparator UNKVER1 (facing NWU).png Powered Redstone Comparator UNKVER1 (facing NWU).png Subtracting Redstone Comparator UNKVER1 (facing NWU).png Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png to Redstone Comparator UNKVER2 (facing NWU).png.
14w25a Redstone Comparator (S) JE3.png Powered Redstone Comparator (S) JE3.png Subtracting Redstone Comparator (S) JE3.png Powered Subtracting Redstone Comparator (S) JE3.png The torches on comparators are at present subject to ambience apoplexy.
Comparators gear up to decrease mode appear to be powered every bit well regardless of incoming power. The subtracting-only model yet exists and can be accomplished through /setblock.
14w25b Subtracting Redstone Comparator (S) JE4.png Powered Subtracting Redstone Comparator (S) JE4.png The powered front torch when in subtraction mode is now lower.
Comparators set to subtract by mitt now appear unremarkably again.
14w28a Redstone comparators at present measure out cakes.
1.9 15w42a With the addition of the bonfire powder fuel slot, brewing stands now take five slots instead of 4. Their original comparative power values from redstone comparators are listed beneath:
15w47a Redstone comparators' side inputs now accept power from redstone blocks.
one.13 17w47a All 3 IDs for the redstone comparator have at present been merged into 1 ID: comparator.
Redstone comparators at present render their underside, which has inverse their undersides from Redstone Comparator UNKVER2 (facing NWU).png to Redstone Comparator UNKVER3 (facing NWU).png.
Prior to The Flattening, these blocks' numeral IDs were 149 and 150, and the item'due south 404.
Every bit a result, the formerly unused comparator ID is at present technically used again, due to both unpowered and powered versions being merged into a single comparator cake ID.
1.14 18w43a Redstone Comparator (S) JE4.png Powered Redstone Comparator (S) JE4.png Subtracting Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE5.png Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators have now been changed.
19w02a Redstone comparators now measure lecterns.
19w03a Redstone comparators now measure composters.
19w12b Redstone comparators tin at present be placed on drinking glass, ice, glowstone and ocean lanterns.
ane.15 19w34a Redstone comparators now measure how much honey is inside bee hives and bee nests.
1.16 20w06a The way to calculate the input signals of redstone comparators has now been changed.
20w11a The changes to the way of calculating the input signals of redstone comparators from 20w06a have now been reverted.
20w16a Redstone comparators at present mensurate Pigstep music discs in jukeboxes.
1.17 20w45a Redstone comparators at present measure Lava cauldrons.
20w46a Redstone comparators at present measure Powder Snow Cauldron‌s.
1.18 21w41a Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png The texture of powered redstone comparator have at present been changed.
one.nineteen 22w13a Redstone comparators now generate equally part of ancient cities.
Pocket Edition Alpha
v0.xiv.0 build 1 Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
Pocket Edition
1.0.0 blastoff 0.17.0.i Redstone comparators now measure end portal frames.
1.0.5 alpha i.0.5.0 Redstone comparators now output success count of command blocks.
one.one.0 blastoff i.one.0.0 Redstone comparators at present measure shulker boxes.
Bedrock Edition
1.ii.0 beta i.ii.0.two Redstone comparators now measure jukeboxes.
Redstone comparators now render their underside, which has changed their undersides from Redstone Comparator UNKVER1 (facing NWU).png to Redstone Comparator UNKVER3 (facing NWU).png
i.10.0 beta 1.10.0.3 Redstone Comparator (S) BE.png Powered Redstone Comparator (S) BE.png Subtracting Redstone Comparator (S) BE.png Powered Subtracting Redstone Comparator (S) BE.png Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators accept at present been changed.
1.eleven.0 beta 1.11.0.1 Redstone comparators now mensurate smokers, blast furnaces, lecterns and composters.
i.eighteen.10 beta 1.18.ten.xx Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png The texture of powered redstone comparator have at present been inverse.
Legacy Panel Edition
TU19 CU7 1.12 Patch ane 1.0.1 Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE1 BE1.png Added redstone comparators.
TU31 CU19 one.22 Patch 3 Redstone comparators can at present mensurate item frames.
1.ninety Redstone Comparator (S) BE.png Powered Redstone Comparator (S) BE.png Subtracting Redstone Comparator (S) BE.png Powered Subtracting Redstone Comparator (S) BE.png [ verify ] Redstone Comparator (item) JE2 BE2.png The textures of redstone comparators take now been changed.
New Nintendo 3DS Edition
0.1.0 Redstone Comparator (S) JE2 BE1.png Powered Redstone Comparator (S) JE2 BE1.png Subtracting Redstone Comparator (S) JE2 BE1.png Powered Subtracting Redstone Comparator (S) JE2 BE1.png [ verify ] Redstone Comparator (item) JE2 BE2.png Added redstone comparators.

Redstone comparator "items" [ ]

The following content is transcluded from Technical blocks/Redstone Comparator.
Coffee Edition
1.v 13w01a Redstone comparators have extra, unobtainable item forms respective to their block IDs. They can be obtained via the /give command or inventory editors with numeric item IDs 149 and 150.
1.seven.2 13w37a The directly detail forms of redstone comparators have been removed from the game. They tin no longer exist as items in any way, only as placed blocks.
Pocket Edition Alpha
? Redstone comparators probably be every bit an item.

Appearances [ ]

Unpowered Comparator [ ]
Java Edition
i.five 13w01a Smooth Stone Slab (side texture) JE1 BE1.png The unpowered comparator item uses this texture in inventories, when held in first or third person view, every bit a dropped particular or when in an item frame
13w02a Off Redstone Comparator (texture) JE2 BE1.png The unpowered comparator item now uses this texture in inventories, when held in kickoff or third person view, every bit a dropped particular or when in an item frame.
This is due to major texture storage changes in this version.
Powered Comparator [ ]
Java Edition
ane.v 13w01a Smooth Stone Slab (side texture) JE1 BE1.png The powered comparator item uses this texture in inventories, when held in offset or 3rd person view, every bit a dropped item or when in an particular frame
13w02a On Redstone Comparator (texture) JE2 BE1.png The powered comparator item now uses this texture in inventories, when held in get-go or third person view, equally a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
Bedrock Edition
? Smooth Stone (texture) JE1 BE1.png Powered comparators use this texture.[2]
? Smooth Stone (texture) JE2 BE2.png Powered comparators utilize this texture.[3]

Names [ ]

Unpowered Comparator [ ]
Coffee Edition
  • 13w01a - 13w25b: [Has no divers name, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.comparator.name

When given using the /give control, it is announced equally tile.comparator.proper noun.

Powered Comparator [ ]
Java Edition
  • 13w01a - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c - 13w36b: tile.comparator.name

When given using the /give control, it is appear as tile.comparator.name.

Issues [ ]

Issues relating to "Redstone Comparator" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • Comparators are intentionally designed by Mojang to not emit redstone particles when powered, unlike redstone torches and repeaters.[4]

References [ ]

  1. MC-64394 (resolved as "Works As Intended")
  2. https://youtu.be/UgHbUFnr2NE?t=2m50s
  3. https://youtu.be/Ib83drtXv6Y?t=3m40s
  4. MC-51692 (resolved equally "Works As Intended")

Minecraft How To Make Redstone Comparator,

Source: https://minecraft.fandom.com/wiki/Redstone_Comparator

Posted by: perkinsamor1939.blogspot.com

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